Hidden offset with camera reset?
Hi,
I am trying to figure out how to reset the default player camera view and the incoming HMD tracker data to re-orient and position to how I want it. (UE4.8)
I seem to sometimes be able to do it but sometimes there seem to be an orientation offset.
Could it be that when I have changed the view by hand using the mouse, that is where this 'hidden' offset value is coming from?
Is there a way for 'Reset Orientation and Position' to take this into account? I suppose I should be able to feed that back into the functions 'Yaw' value. But the problem is I don't know where to read/get this 'mouse yaw offset' value.
Would anyone know?
Cheers
Fred
I am trying to figure out how to reset the default player camera view and the incoming HMD tracker data to re-orient and position to how I want it. (UE4.8)
I seem to sometimes be able to do it but sometimes there seem to be an orientation offset.
Could it be that when I have changed the view by hand using the mouse, that is where this 'hidden' offset value is coming from?
Is there a way for 'Reset Orientation and Position' to take this into account? I suppose I should be able to feed that back into the functions 'Yaw' value. But the problem is I don't know where to read/get this 'mouse yaw offset' value.
Would anyone know?
Cheers
Fred
