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September 21, 2020

How can I block the camera with the colision capsule?

I have tried to program the movement in different ways but I have not found the solution to align the camera with the collision capsule, if I manage to align the camera with the capsule, when it collides, the capsule is blocked but the camera continues foward. Could someone help me or guide me on how it could be done?
Thanks in advance.
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2 replies

Participant
September 21, 2020
I think you should create a collision preset and assign it to the object and its components. 
September 22, 2020
Thank you very much for the answer.
I've already tried this, but when I do, the pawn comes off.
I didn't want to use the VRextension plug-in but in the end I opted for this option.
Although I wish I could solve this issue, I find this formula for performing the movement is much cleaner.