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Inspiring
February 10, 2021

How do I sign apps for the Oculus Quest?

I've tried to sign my apps the same way I did for Google Play Store, but App Lab won't accept them. There must be some new way to sign apps I'm not aware of. Can anyone who's successfully submitted to App Lab tell me how they signed their apps in the Unreal Engine? 
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2 replies

Up and Coming
February 15, 2021
I ended up needing to change minsdk (in project settings) from 25 to 23 in order for "v1 signing" to read 'true'

https://developer.android.com/studio/command-line/apksigner
navigate your command directory to apksigner (C:\Users\myusername\AppData\Local\Android\Sdk\build-tools\30.0.2 for me) and use 'apksigner verify --verbose pathtoyourapk\app-name.apk' to check

https://developer.oculus.com/distribute/publish-mobile-app-signing/
Inspiring
February 20, 2021
Changing the version requirement worked, the Oculus Tool let me upload. Thanks for the info, I was completely stumped.