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Inspiring
June 24, 2021
Solved

how does voip work? Unreal BP?

  • June 24, 2021
  • 4 replies
  • 3603 views

how do we setup voip for unreal? Quest

    This topic has been closed for replies.
    Best answer by

    So I ended up taking their platform SDK sample (it's messy and they made widgets with C++ code and such) and recreating the nodes in my project to get VOIP to work.  However, this dude has exposed a bunch of the OVR functions to BP (https://www.unrealengine.com/marketplace/en-US/product/ovr-platform-blueprints) and there's a lot of great stuff in there, including some stuff for VOIP.  The catch is, you need to also get Mordentral's Advanced Sessions Plugin (https://github.com/mordentral/AdvancedSessionsPlugin) so that you can register remote players through BP.  Using these two things together should allow Oculus' VOIP to work with just blueprints.

    4 replies

    Zzwei
    Inspiring
    November 25, 2021

    Any progress bro, I'm having this problem too.

    Answer
    November 30, 2021

    So I ended up taking their platform SDK sample (it's messy and they made widgets with C++ code and such) and recreating the nodes in my project to get VOIP to work.  However, this dude has exposed a bunch of the OVR functions to BP (https://www.unrealengine.com/marketplace/en-US/product/ovr-platform-blueprints) and there's a lot of great stuff in there, including some stuff for VOIP.  The catch is, you need to also get Mordentral's Advanced Sessions Plugin (https://github.com/mordentral/AdvancedSessionsPlugin) so that you can register remote players through BP.  Using these two things together should allow Oculus' VOIP to work with just blueprints.

    Zzwei
    Inspiring
    November 30, 2021

    Thank you so much. Although I have implemented voice call for the reason that I didn't request Android to call the recorder. But this kind of plugin is really too useful for people on my side who can't program. Thank you very, very much!

    Inspiring
    November 30, 2021

    sorry I just saw this,

    I ended up just using a plugin

    Cross-Platform Voice Chat Pro

    By MeoPlay

    it has a lot of what I want (proximity voice chat) and is arguably more optimized and flexible then vanilla oculus voice chat