how does voip work? Unreal BP?
how do we setup voip for unreal? Quest
how do we setup voip for unreal? Quest
So I ended up taking their platform SDK sample (it's messy and they made widgets with C++ code and such) and recreating the nodes in my project to get VOIP to work. However, this dude has exposed a bunch of the OVR functions to BP (https://www.unrealengine.com/marketplace/en-US/product/ovr-platform-blueprints) and there's a lot of great stuff in there, including some stuff for VOIP. The catch is, you need to also get Mordentral's Advanced Sessions Plugin (https://github.com/mordentral/AdvancedSessionsPlugin) so that you can register remote players through BP. Using these two things together should allow Oculus' VOIP to work with just blueprints.
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