How to attach a Bone to the VR hand contoller?
how to attach a Bone to the VR hand contoller? the bone is on a Ragdoll.
if use socket, doesn’t it have to add many sockets? for each bone…
the LineTrace can return every bone.
in the starter project Event Pickup, Static Mesh Component, Set Smulate Physics==false, then AttachComponentToComponent. from BP_PickupCube
