How to build for Oculus Rift
Hey dudes,
I apologize if this seems obvious, but I cannot find a clear answer anywhere. How do you build your demo for use with the Oculus in UE4? I've seen the Oculus template, but must you use that? I built my demo in a blank project, and cannot seem to find a straight answer of how to get it working with the Rift besides entering 'stereo on' in the console, which I don't want to have people do to play my demo. Does UE4 just detect the Oculus and automatically run it? Thanks guys.
EDIT: Is there a guide that exists somewhere for setting this up?
I apologize if this seems obvious, but I cannot find a clear answer anywhere. How do you build your demo for use with the Oculus in UE4? I've seen the Oculus template, but must you use that? I built my demo in a blank project, and cannot seem to find a straight answer of how to get it working with the Rift besides entering 'stereo on' in the console, which I don't want to have people do to play my demo. Does UE4 just detect the Oculus and automatically run it? Thanks guys.
EDIT: Is there a guide that exists somewhere for setting this up?
