How to create a public match that people can find from a server browser using Unreal Engine?
I've followed the Shared Spaces example and I have an app that has multiplayer using the portals for the private and public rooms, but I'm not sure how to expand this to allow users to host and join public matches. Is there any documentation that shows how to achieve this functionality?
Update: I guess the documentation is actually just the SharedSpaces example itself. To achieve simple create/join public session functionality, I think I will have to rewrite the EOSSubsystem C++ class and the GameInstance blueprint class. I will have to study SharedSpaces some more. There are so many pieces to this pie.
