How to fix: 'The app doesn't pause in the back ground when the Universal Menu is open.' :: Ue4
Hello, just uploaded my VR experience to oculus and received the following error:
The app doesn't pause in the back ground when the Universal Menu is open.
I've made a pause menu In my game but can't seem to figure out how unreal knows when the Universal Oculus Menu is opened.
My experience is created using blueprint systems.
Anybody know a fix for this?
The app doesn't pause in the back ground when the Universal Menu is open.
I've made a pause menu In my game but can't seem to figure out how unreal knows when the Universal Oculus Menu is opened.
My experience is created using blueprint systems.
Anybody know a fix for this?
