How to implement mic input in a Oculus package using Unreal Engine 5.1?
Hola!
I have been searching intensively about this subject, and there's no clear answer or procedure. Please, can somebody with knowledge let us know how to properly set the mic to simply hear the audio once I package my game?
I found this thread:
And I tried and couldn't make it work.
I also found this thread here:
Re: How to set up mic input correctly in Unreal? - Meta Community Forums - 850863 (atmeta.com)
But no much info...
I just want to get the mic input into my game, inside unreal it works very easily, but once it's packed, even if I checked all the Android permissions... it doesn't work
Thanks in advance
