How to obtain the camera image of Quest3 in UE on PC while streaming
I am working on an object recognition function that requires real-time acquisition of the Quest3 camera image on the PC during runtime and transmission to my object recognition engine on the PC. I searched for some information online, and some posts said that it is impossible to achieve this, but I found a developer option on the Oculus PC application that can obtain camera images on the computer through passthrough over link. It seems that this can be achieved, but I don't know how to call it.
I am using Quest3, wired streaming, win11x64, ue5.3.2, the latest version of the metaXR plugin.
