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April 8, 2020

How-To Oculus VOIP Spatialization

Unreal's VOIP Talker has a Sound Attenuation asset property that I was able to assign to achieve spatialization, but Oculus' Remote Talker doesn't have this property. How could I achieve spatialization with oculus' remote talker?
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3 replies

April 15, 2020
I found a web page that describes how Spatialization was supposedly added, but I haven't had a chance to test it yet.
https://webcache.googleusercontent.com/search?q=cache:wpVMK-6fQ5UJ:https://qiita.com/mechamogera/items/4fad005dacb773c2441a+&cd=1&hl=en&ct=clnk&gl=us
April 15, 2020
That worked, but it has some replication issues; when the client moves, the audio component stays in the same location and isn't properly relocated unless the server moves.I also had to update the branch so it would force it to create a new audio component.
Honored Contributor
July 23, 2022

How did you add voip to the Quest app? i cant make it work. tried a lot of things...