How to properly cook a UDK level for the oculus rift?
So I am pretty happy with my first level for the oculus rift. I just cooked the map using unreal frontend.
The problem is that when I run my newly cooked game it isnt:
1. Not in fullscreen mode. ( I think I can either use alt + enter or win + up arrow for this.)
2. Game is not rendering in stereo mode and typing it in the console command prompt area isnt working.
The head tracking does seem to be working.
Are there some specific steps that I am unaware of that are needed to make things work?
Thanks for any help you may be able to provide! :)
The problem is that when I run my newly cooked game it isnt:
1. Not in fullscreen mode. ( I think I can either use alt + enter or win + up arrow for this.)
2. Game is not rendering in stereo mode and typing it in the console command prompt area isnt working.
The head tracking does seem to be working.
Are there some specific steps that I am unaware of that are needed to make things work?
Thanks for any help you may be able to provide! :)
