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October 30, 2018

How to setup Multiplayer with Oculus Subsystem?

  • October 30, 2018
  • 14 replies
  • 8556 views
Hey,

I'm looking for any guides on building a networked VR game using the oculus subsystem via blueprints in Unreal.
I don't seem to see anything online.

I've found this: https://forums.unrealengine.com/development-discussion/vr-ar-development/106631-single-multiplayer-touch-vive-proteus-blueprint-only-template

But it's overloaded, and buggy.
I've managed to get networking working with steam subsystem. But I'd like to use the oculus subsystem.
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    14 replies

    New Participant
    April 25, 2020
    I recently implemented the VRExpansion Plugin and what works is a Windows Host with multiple Quest Clients, but I can't use a Quest to host anything and join in there.
    New Participant
    April 25, 2020
    I recently implemented the VRExpansion Plugin and what works is a Windows Host with multiple Quest Clients, but I can't use a Quest to host anything and join in there.
    Inspiring
    May 16, 2021

    anyone here ever get two quest headsets online over oculus oss?

    I'm dealing with join session bugs not seeing correct map never traveling, but sees the other headsets unique oculus ID and the players set ???????

    Up and Coming
    May 25, 2025

    2025 year

    servertravel not work, jjoin session successful, but nothing happens