How To Use FIsdkDigitRangeParams
Good Afternoon,
Unreal Engine Version: 5.5.4
Meta Interaction SDK Version: v77.0.0
We're currently trying to create a system to recognise hand poses using the UIsdkHandDigitRecognizer class. We're trying to find documentation about how to use the FIsdkDigitRangeParams struct and what ranges these values work in.
We're assuming that it uses a normalized range (e.g. for CalcType::Curl, 0 is a straight finger and 1 is completely curled), but would like some clarification as to how these values are intended to be used.
If there are any samples that show an example of the UIsdkHandDigitRecognizerbeing used with the FIsdkDigitRangeParams struct, that would be best.
Cheers.
