Skip to main content
New Participant
January 30, 2014

HUD Canvas.Drawtext doesn't do anything

I'm trying out some pretty basic stuff, and right now I'm trying to display some information on the screen.

In my class that I extended from HUD, in the PostRender event, I'm trying to do this:

Canvas.SetPos(100,100);
Canvas.DrawText("Testing");


But that doesn't seem to do anything. Is there more that I need to do to get a HUD up and running?
    This topic has been closed for replies.

    3 replies

    Inspiring
    January 31, 2014
    Is this happening specifically on the Rift, or just in general?
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    Up and Coming
    January 31, 2014
    If it isn't rift specific, it may have to do with the game type (view : world properties : game type : UDKGame). I know console commands only show up for certain game types.
    New Participant
    February 1, 2014
    Sorry, I found out what the problem was, and it was so dumb I'm ashamed to post it here. Basically, I'm running the debug in full screen so I can see it on the Rift, which means I'm not watching my error log, which told me right away what I had done wrong. :oops: