I can't get the entitlement check to work!
Hi All,
using Unreal 4.14 and blueprints I cannot seem to be able to get the entitlement check to work.
It just crashes(fails) every time. I think I have done what is needed but maybe you can tell something that I am missing?
- The Oculus subsystem plugin is loaded.
- I have added a DefaultEngine.ini into a 'Config' folder in the project root.
- I addded the blueprint node that does the check to my startup levels Level Blueprint.
Is there anything else I need to do?
EDIT: Btw, this is a No c++ project, so far. And with the Oculus subsystem now being a plugin would I need to do any of the build file edits as I see described elsewhere?
Cheers, Fred
