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New Participant
May 14, 2025

I need a solution to this issue with Interaction SDK key-input

  • May 14, 2025
  • 3 replies
  • 576 views

Hello, I'm using the Interaction SDK for Unreal Engine. I followed these documents: https://developers.meta.com/horizon/documentation/unreal/unreal-isdk-getting-started

 

I encountered a problem and couldn't find any documentation explaining the method.

All I need is a simple method to make the cursor click using the button I specify.

For example, I want to make the cursor click the widgit button when I press the A button on the controller.

How do I do that?

I use Meta Quest 3 and Unreal Engine 5.5

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    3 replies

    ufhsAuthor
    New Participant
    May 14, 2025

    I need an answer as soon as possible, so please anyone answer, all I need is to make the The pointer or
    Cursor press the widgit button when I press the A button on the controller

    jgsampson1433451
    Meta Employee
    May 21, 2025

    If you're using the ISDK Sample Pawn, (or elements of it), you should be able to open the properties of the IsdkControllerRigComponentRight (or Left, or both) and then edit the Input Actions mapping that's present there and change them around as you see fit. 

    New Participant
    September 12, 2025

    Hi , Did you manage to solve the problem? I add an Input Action on the blueprint Eventgraph  but it doesn't work. Thanks.