I need clarification about Open GL 3.1 and forward Rendering in UE4
So, If I'm not mistaken, OpenGL 3.1 doesn't works with forward shading in UE4 as version 4.21 right?
I'm using 4.21 and runnin on an OculusGO
also, a quick aside.
The Monoscopic Far Field thing isn't working, right? or is just me?
cheers
Juan
I'm using 4.21 and runnin on an OculusGO
also, a quick aside.
The Monoscopic Far Field thing isn't working, right? or is just me?
cheers
Juan
