Ik Solutions for player character
Hi All,
I have recently started to learn about UE4's animation system and now want to start setting up a player character.
Does anyone have any suggestions for how to approach rigging up an interactive player character? I want to use the Rifts positional tracking, in standing position, to move the avatars head and allow for things like crouching. I also want to add IK controlled hands.
Is this possible to do with UE4 existing IK system? I would ideally like my characters spine to be more flexible than a 2-bone ik but I believe that is all you can do with UE4 built in IK?
Would anyone have any advice?
Cheers
Fred
I have recently started to learn about UE4's animation system and now want to start setting up a player character.
Does anyone have any suggestions for how to approach rigging up an interactive player character? I want to use the Rifts positional tracking, in standing position, to move the avatars head and allow for things like crouching. I also want to add IK controlled hands.
Is this possible to do with UE4 existing IK system? I would ideally like my characters spine to be more flexible than a 2-bone ik but I believe that is all you can do with UE4 built in IK?
Would anyone have any advice?
Cheers
Fred
