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Up and Coming
September 20, 2017

In App Purchases are not supported by Online Subsystem

Hi, I am trying to "read in app purchase information" in a windows build and always have the warning "LogScriptCore:Warning: Script Msg: UInAppPurchaseQueryCallbackProxy::TriggerQuery - In App Purchases are not supported by Online Subsystem"

I am not sure if I have to put any bool to truein the defaultEngine.ini just like in Android and iOS platform.

The entitlement check works and the "Get Oculus Identity" too.

Anybody knows what can be happening?



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5 replies

September 24, 2017


I have some guidance to share on this issue.

According
to the integrations team, IAP is not implemented through the UE4 OSS.
You will need to access the LibOVRPlatform and do it from the native C
SDK.

The forum post below from a member of our staff gives steps on how to achieve this:

https://forums.oculus.com/developer/discussion/comment/447499/#Comment_447499




Any plans to expose this to blueprints in the future?
Up and Coming
September 26, 2017
The company I work for has implemented a plugin for this, I will see if I can share it....
Up and Coming
September 26, 2017
@aussieburgerVR

We are releasing our IAP plugin for UE4, the push is coming, but the repository will be at  https://github.com/VRMonkey/UE4-OculusIAP
October 4, 2017

pekayatt said:

@aussieburgerVR

We are releasing our IAP plugin for UE4, the push is coming, but the repository will be at  https://github.com/VRMonkey/UE4-OculusIAP


Hi Pekayatt
Sorry for the late reply but many many thanks for this! I'll try it out soon (on 4.18 so hopefully it works for that as well :). This will make lots of blueprint devs very happy!! - if only Oculus would add it by default to their plugin to prevent setup hassle :(
Participant
July 2, 2022

Any luck with the plug in?  It would be nice if Oculus included IAP nodes in there blue print library.   This is a pretty big hang up for me not having access to IAP via blueprint.