Interaction SDK: Multiple interactables on one actor
I'm using v71 of the Meta XR Interaction SDK, and I'm creating an object which has several interactable parts (i.e. the base object, and a twistable grip at the top which is a separate mesh).
Is there a way to have several interactables within the same actor? At the moment, I have one IsdkGrabbableComponent and one IsdkGrabbable per object. The base object has the twistable grip set as a child actor component which makes things a bit complex to work with, so I'd prefer if it could be contained within a single actor if possible.
I've tried simply adding a second IsdkGrabbableComponent and IsdkGrabbable and setting them up with each mesh as normal by setting the colliders, grab transformers and transform targets, but with two sets of components on the same actor the interactions will not work. Is there a way to get around this?
