Intergration improvements recently?
It's been about 3 months since I dabbled with Unreal4. I fell in love with the blue prints system and the cheap subscription scheme but ultimately had to drop it because of the way it worked with the Oculus. I found getting anything below 75fps a real struggle, anything with textures or lights and it would be going to around 35. Of course you could tinker with multiple settings like hmd, mirror, etc but most often then not the only way to make it run at 75fps would be to lower the hmd to something like 50, resulting in blurred pixelated graphics.
After a few months I tried Unity and straight away it worked like a dream. It just worked! No messing around with settings. Clear and fluid. Yet, I miss the visual scripting (that is well supported with tutorials everywhere) and payment scheme.
Has any effort been made in the last few months to improve Unreal's compatibility with Oculus for casual users such as myself?
After a few months I tried Unity and straight away it worked like a dream. It just worked! No messing around with settings. Clear and fluid. Yet, I miss the visual scripting (that is well supported with tutorials everywhere) and payment scheme.
Has any effort been made in the last few months to improve Unreal's compatibility with Oculus for casual users such as myself?
