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Up and Coming
June 16, 2016

Is it possible to change the monitor mirroring mode to single eye?

By default a packaged UE4 game seems to mirror both eyes views to the monitor full screen. Is there any way to change this, say to just showing a single eye view undistorted in a window for recording videos?

I did some googling and found mentions of 'HMD mirror mode' but a lot of the information seemed to be for much older runtimes. There's no obvious function in Blueprint to do this either.
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5 replies

Inspiring
June 17, 2016
Yes, use:

hmd mirror mode 0|1|2 Sets mirror window mode: 0 - standard stereo distorted view, 1 - stereo undistorted view, 2 - mono view (a single eye)
June 23, 2016
How can I do this using the Oculus SDK?  

Inspiring
June 23, 2016
Those are console commands for UE4. You can set them in DefaultEngine.ini or use the Execute Console Command BP at runtime. See https://docs.unrealengine.com/latest/INT/Programming/Basics/ConfigurationFiles/
June 23, 2016
Thanks!  But doesn't the Oculus SDK have this capability built-in though?  I've gone through all of the headers carefully and read all of the online documentation and can't find it.  The only thing I can think of is this functionality might be enabled by calling ovr_SetInt(session, "mirror_mode_property?", mode)?  or something like that?  

Inspiring
June 23, 2016
No, the mirror window is maintained by UE4, not the Oculus SDK.