Is it possible to configure a GearVR splash screen via DefaultEngine.ini config?
Is it possible to configure a gearvr splash screen via DefaultEngine.ini config?
@Gunfire_JackH mentions here:
https://forums.oculus.com/developer/discussion/50680/oculusriftsplash-using-deltarotation-causing-crashes-in-ue-v4-15
"I've tried setting up the splash in blueprint using AddLoadingSplashScreen and by using the Oculus.Splash.Settings engine config"
I could not find any documentation on setting the splash via the engine config like you can for daydream: https://developers.google.com/vr/unreal/daydream-in-unreal#additional_project_settings
Only blueprint nodes and I'd like to show the splash on the initial load before any blueprints are loaded.
So is this possible and if so what are the exact lines required in the config file?
Many thanks in advance for the info!
@Gunfire_JackH mentions here:
https://forums.oculus.com/developer/discussion/50680/oculusriftsplash-using-deltarotation-causing-crashes-in-ue-v4-15
"I've tried setting up the splash in blueprint using AddLoadingSplashScreen and by using the Oculus.Splash.Settings engine config"
I could not find any documentation on setting the splash via the engine config like you can for daydream: https://developers.google.com/vr/unreal/daydream-in-unreal#additional_project_settings
Only blueprint nodes and I'd like to show the splash on the initial load before any blueprints are loaded.
So is this possible and if so what are the exact lines required in the config file?
Many thanks in advance for the info!
