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January 13, 2017

Is there any way to detect Gear VR mount/unmount events in UE4 (4.14.3)?

I'm working in Blueprints, and so far I haven't found any way to detect when the user puts on/takes off the Gear VR headset.
Does anybody know how to accomplish this?
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3 replies

January 16, 2017
Thanks for looking into it. Anything to report?
January 17, 2017
Any luck?
January 17, 2017
Oh well, thanks for checking it out :smile: