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March 21, 2014

Is this the end for OUDK?

With the very exciting release of Unreal Engine 4 does this mean that OUDK will be deprecated?
    This topic has been closed for replies.

    20 replies

    Up and Coming
    March 21, 2014
    Well it depends of the support it will get from other manufacturer, the actual OUDK is from Sept 2013 and is a separate release form UDK Feb 2014 (If I am right)
    So this divergence was not helping.

    Also and most importantly if you use UDK you'll still be under the older and more expensive license deal which was 99USD + 25% after 50.000 USD
    If you make more than 50.000 that is ^_^

    On my side of things, I am still going to release a demo on UDK, but after that i will switch (and hope for the best !)
    Welcome to http://www.SynthesisUniverse.com it's out there, on the Oculus Share : https://share.oculus.com/app/synthesis-universe--maze--intro-experience
    Up and Coming
    March 22, 2014
    If you're just starting or only a short way into your UDK development, switch to Unreal Engine 4.
    Rule#21: Be polite, be professional, but have a plan to kill everyone you meet.
    Up and Coming
    April 12, 2014
    But does UDK 4 have Oculus support? I am trying to decide what to do:

    Options are:

    1) Develop in Unity and pay for Pro.

    2) Develop in the old UDK from Sept 2013 and hope for the best? If I do develop with the old UDK can I share demos etc.. for free?

    Advice much appreciated!
    Up and Coming
    April 12, 2014
    Its just Unreal Engine 4 / UE4 - not UDK4.
    And yes, it does.
    https://wiki.unrealengine.com/Oculus_Rift
    Rule#21: Be polite, be professional, but have a plan to kill everyone you meet.
    Participant
    June 4, 2014
    "OlivierJT" wrote:
    Also and most importantly if you use UDK you'll still be under the older and more expensive license deal which was 99USD + 25% after 50.000 USD
    If you make more than 50.000 that is ^_^



    Um no, older UDK users also have option to use same license scheme as Unreal 4, Epic has made it clear on their site.

    I am using UDK for my game and actually came here today (first time) hoping a way to see if Oculus will work for UDK. Turns out that there is a separate UDK build to make it work but it's 2013-09 release while UDK I am using is 2014-02 release.

    Oh well. I have no interest in Unreal 4 and since new license scheme is now available, a lot of UDK users who can't pay monthly for updates will stick to UDK anyway. It is strange that Oculus abandoned UDK so fast, maybe they made deal with Epic for Unreal 4, who knows?
    Up and Coming
    June 20, 2014
    I am keeping promising this, but this is true: we are pretty close to make a new UDK. We are going to release it, believe it or not. ETA is slipping, true (in benefits of UE4), but nevertheless we are working on it.
    New Participant
    June 20, 2014
    When will this be? Any ETA ? Days, Weeks or Months?
    Up and Coming
    June 21, 2014
    Weeks. I need at least a week to finalize it, plus time required for Epic guys to build it and potentially QA it (however, I am trying to convince them that we will do it ourselves + UDK community: I'd rather post the Release Candidate asap than wait until Epic QA it; especially considering that Epic won't QA stereo rendering / Oculus support).
    Up and Coming
    June 21, 2014
    Awesome!
    Developer of Ghostship and CDF Starfighter.
    Participant
    June 22, 2014
    "artyom17" wrote:
    I am keeping promising this, but this is true: we are pretty close to make a new UDK. We are going to release it, believe it or not. ETA is slipping, true (in benefits of UE4), but nevertheless we are working on it.


    Yes I noticed that in other thread after I posted here.

    It's great that you guys are supporting UDK. Will keep an eye out for the release.

    Thanks. :)