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September 16, 2020

Late latching enabled without enabling Vulkan breaks tracking (4.25)

Spent too much time figuring out why tracking was acting weird. Using 4.25 of the Oculus engine build.
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    1 reply

    September 21, 2020
    Correct it's only working on the Vulkan rendering pipeline see this blog post:

    https://developer.oculus.com/blog/ue4-late-latching-for-oculus-quest-design-benefits-and-how-to-get-started/