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New Participant
August 26, 2018

Launching from UE4 to Oculus Go Crashes.

I have gone thru every youTube video (even ones completely in spanish, following along to every step in the video (I don't even speak spanish!), guide, tutorial and post I can find to simply launch a simple maps from UE4 (4.19.2) to the Oculus Go and it crashes every time.  I have a brand new Oculus Go and a fresh install of Windows 7.

I have developer mode on, I have installed codeworks, tried api 19 and 21, and have about reached the point where I will offer a bounty to help me get up and running on this thing :)   The device shows up fine when I do cmd> abd devices, and it shows up in Unreal Editor.  I also made sure than no other VR plugins are enabled besides the OculusVR.

If I post my log file, would anyone be able to point me in the right direction to look?

Any help would be amazing.  Thank you.

-Wes
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    5 replies

    MaxArch
    Inspiring
    August 28, 2018


    ...launch a simple maps from UE4 (4.19.2) to the Oculus Go and it crashes every time....


    What crashes? Unreal? the Go? Is it a black screen? a reboot?
    In UE, in the project settings;
    - did you enable 'Platforms-Android-DeploymentToGearVR' ?
    - what target hardware settings did you choose?

    A log file could be helpful indeed...now its just guessing
    New Participant
    November 3, 2018
    I have this problem to did you work it out, I’ve even watched the Spanish videos and I’m English.
    New Participant
    November 3, 2018
    here is the unreal log
    New Participant
    November 3, 2018
    Log file open, 11/03/18 23:23:16
    LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
    LogWindows: File 'aqProf.dll' does not exist
    LogWindows: Failed to load 'VSPerf140.dll' (GetLastError=126)
    LogWindows: File 'VSPerf140.dll' does not exist
    LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
    LogWindows: File 'VtuneApi.dll' does not exist
    LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
    LogWindows: File 'VtuneApi32e.dll' does not exist
    LogInit: Display: Running engine for game: VR_Test
    LogPlatformFile: Not using cached read wrapper
    LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 3 sets of task threads.
    LogStats: Stats thread started at 0.590918

    New Participant
    November 3, 2018
    that's where it fails