Leap Motion Plugin
Recently finished an event-driven Leap Motion plugin for UE4.
Using components and interfaces it's as easy as adding the LeapController Component and subscribing to the LeapEventInterface in any blueprint.
Adding the LeapEventInterface

Adding a LeapController Component, if you're using it with an HMD, it even gives you an option to auto correct for hmd position and direction.

from there you can do something like

and you'll get
.
Check out the unreal engine plugin thread or github for downloads, comments, and documentation.
Feedback is always welcome, let me know if this helps anyone :)
Other relevant UE4 Plugins: Razer Hydra Plugin, Thalmic Myo Plugin.
Using components and interfaces it's as easy as adding the LeapController Component and subscribing to the LeapEventInterface in any blueprint.
Adding the LeapEventInterface

Adding a LeapController Component, if you're using it with an HMD, it even gives you an option to auto correct for hmd position and direction.

from there you can do something like

and you'll get
.Check out the unreal engine plugin thread or github for downloads, comments, and documentation.
Feedback is always welcome, let me know if this helps anyone :)
Other relevant UE4 Plugins: Razer Hydra Plugin, Thalmic Myo Plugin.
