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New Participant
November 2, 2024

Lightmap quality at distance

Hi, The lightmap resolutions seem to be lower before you approach the mesh, then the dark marks disappear on my scene as I approach them.

Is there a way to change the distance at which the highest resolution lightmap is loaded?

I tried setting these values ​​in the defaultEngine.ini file but nothing changes, it seems to have no effect:

[TextureStreaming]
LightmapStreamingFactor=1.0
ShadowmapStreamingFactor=1.0
 
I am ussing UnrealEngine-oculus-5.4.3-v69.1 from github.
 
The r.Streaming.PoolSize=0 to not have a memory limitation when loading the textures.
Setting not streaming manually on each lightmap is not an option, I have 1100 lightmaps in the scene.
 
Can someone help me?
 
Thanks!!!
 
 
Captura de pantalla 2024-11-02 135412.png

Captura de pantalla 2024-11-02 135345.png

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    1 reply

    FramearqAuthor
    New Participant
    November 30, 2024

    Hi, Has anyone had the same thing happen and solved it? To bake the lights I am using GPU lightmaps. Thank you