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December 6, 2019

Lipsync, Cannot construct component, could not find its template

Hi
Im using the OVR Lipsync plugin and it works fine in the editor but when using it in a packaged game it crashs on startup with 
     Export 1446 /Game/Blueprints/Player/BP_AvatarBase.Default__BP_AvatarBase_C:LipSync
    [2019.12.06-08.53.49:571][  0]LogStreaming: Error:     Linker is ../../../Helios/Content/Blueprints/Player/BP_AvatarBase.uasset
    [2019.12.06-08.53.49:571][  0]LogStreaming: Error:         Dep S_BEFORE_S Export     2    /Game/Blueprints/Player/BP_AvatarBase.Default__BP_AvatarBase_C     (class BP_AvatarBase_C)
    [2019.12.06-08.53.49:571][  0]LogStreaming: Error:         Dep C_BEFORE_S Import     8   /Script/Helios.Default__AvatarCharacter
    [2019.12.06-08.53.49:571][  0]LogStreaming: Error:         Dep S_BEFORE_C Import   113   /Script/OVRLipSync.OVRLipSyncActorComponent
    [2019.12.06-08.53.49:571][  0]LogStreaming: Error:         Dep S_BEFORE_C Import   406   /Script/Helios.Default__AvatarCharacter:LipSync
    [2019.12.06-08.53.49:571][  0]LogStreaming: Error:         Dep C_BEFORE_C Export     2    /Game/Blueprints/Player/BP_AvatarBase.Default__BP_AvatarBase_C     (class BP_AvatarBase_C)
    [2019.12.06-08.53.49:571][  0]LogStreaming: Error: Missing Dependency, request for /Script/Helios.Default__AvatarCharacter:LipSync but it hasn't been created yet.
    [2019.12.06-08.53.49:571][  0]LogStreaming: Error: Cannot construct LipSync in ../../../Helios/Content/Blueprints/Player/BP_AvatarBase.uasset because we could not find its template /Script/Helios.Default__AvatarCharacter:LipSync

The plugin module loads in the startup log but it seems it cant find the required script when constructing the object.
Ive tried it as a BP component and as a C++ one created with.
LipSync = CreateDefaultSubobject<UOVRLipSyncActorComponent>(TEXT("LipSync"));

Anyone have any ideas on this? 


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