Lipsync From Other Means
Hello there, I am new to the forum, and working on a project currently for my Final Year Project in college.
I am trying to build a virtual assistant which maps the output from a dialog system to the mouth movements of a model I have designed.
Currently, I have the model performing lipsync via my microphone input to UE4.
My question is whether or not it is possible to get input to the Lipsync Via a different means.
For example, I am wondering if I can stream a .wav file into Unreal Engine and use this as the voice input to the lipsync in real time.
Or, is it possible to read an audio file as it is written to the disk, and use this as the input to the lipsync.
I am trying to figure out some way of passing in the Audio Data from potentially a network source, but definitely a different source than UE4.
Is what I am trying to do possible? Please let me know what you think, as this is the final piece of the puzzle that is this project.
Thank You in advance!
I am trying to build a virtual assistant which maps the output from a dialog system to the mouth movements of a model I have designed.
Currently, I have the model performing lipsync via my microphone input to UE4.
My question is whether or not it is possible to get input to the Lipsync Via a different means.
For example, I am wondering if I can stream a .wav file into Unreal Engine and use this as the voice input to the lipsync in real time.
Or, is it possible to read an audio file as it is written to the disk, and use this as the input to the lipsync.
I am trying to figure out some way of passing in the Audio Data from potentially a network source, but definitely a different source than UE4.
Is what I am trying to do possible? Please let me know what you think, as this is the final piece of the puzzle that is this project.
Thank You in advance!
