Loading Screens via Configuration File
We tried adding a loading screen to our Gear VR application by following the Unreal documentation here - https://developer.oculus.com/documentation/unreal/latest/concepts/unreal-loading-screens/
But it's not correct. Not even close. It looks like this feature has been updated to support multiple loading screen textures. Can we get this example config updated?
But it's not correct. Not even close. It looks like this feature has been updated to support multiple loading screen textures. Can we get this example config updated?
[Oculus.Splash.Settings]
TexturePath=/Game/LoadingIconTexture.LoadingIconTexture
DistanceInMeters=X=6.0 Y=0.0 Z=0.0
SizeInMeters=X=0.25 Y=0.25
RotationDeltaInDegrees=1.0
RotationAxis=X=0.0 Y=0.0 Z=1.0
