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September 15, 2017

Loading Screens via Configuration File

We tried adding a loading screen to our Gear VR application by following the Unreal documentation here - https://developer.oculus.com/documentation/unreal/latest/concepts/unreal-loading-screens/

But it's not correct. Not even close. It looks like this feature has been updated to support multiple loading screen textures. Can we get this example config updated? 

[Oculus.Splash.Settings]
TexturePath=/Game/LoadingIconTexture.LoadingIconTexture
DistanceInMeters=X=6.0 Y=0.0 Z=0.0
SizeInMeters=X=0.25 Y=0.25
RotationDeltaInDegrees=1.0
RotationAxis=X=0.0 Y=0.0 Z=1.0


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    2 replies

    September 16, 2017
    Since 4.17 you can set the loading screen config in the editor itself. Goto Project Settings -> Plugins -> OculusVR (scroll all the way to the bottom) and setup your splash screen info there :)
    September 18, 2017
    Wow! I had actually hand-written my changes to the config file to get it working. I can't believe it was hidden away in the plugin settings this whole time!