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New Participant
March 21, 2014

Mac Frontend build missing GFxCMatrixPixelShader.bin

Hi Guys,

I'm working with the Oculus 2013-09 version of UDK, exporting with both Release and Shipping, and I'm constantly getting this error (when running the game in Terminal):

$ /Applications/UDKGame.app/Contents/MacOS/UDKGame

appError called:
Couldn't load shader file 'GFxCMatrixPixelShader'
Couldn't load shader file 'GFxCMatrixPixelShader'



Exiting due to error
Abort trap: 6


This instantly crashes the game (after the initial splash) when just opening the UDKGame.app in OSX.
This is for a custom project, not for any of the current default maps that ship with UDK...

I've tried the exact same content in UDK-2014-02, and it works perfectly fine on OSX, however... without Oculus support (unfortunately).

Has anyone encountered this when exporting to Mac?
And what's the general consensus here with the Oculus UDK and Mac?
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    2 replies

    New Participant
    March 21, 2014
    I'm looking to use UE4 with OR on the Mac so I can't you with that but I'd be curious to know if anyone's had luck with that because there are no docs on this.
    akavashiAuthor
    New Participant
    March 21, 2014
    Haha yeah, it's definitely a shame that we can't currently get it released on the Mac with Oculus support :(
    Next project though, we'll be on UE4 :P I would imagine that the current Oculus support in UE4 would be through a plugin. Should be nice and easy :)