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motorsepAuthor
Inspiring
August 11, 2016

vrdaveb said:

Both of you were using masked materials that use glFragCoord and saw signal 11, right?


I have no idea since I am only a messenger on this matter (somehow people developing using UE4 for Gear VR don't come to Oculus forum when they experience issues o.O )

I am on S6 and have no crashes when using masked materials on static meshes or instances. However, since there is S7 line out in the world and people reported crashes on UE4 forums (but not here), I feel obligated to bring it over since I don't want for my UE4 app (which uses masked materials) to crash on S7 of end-users :)

Either way, I pinged aussieburger. Hopefully he will make test apk for you guys.
August 13, 2016
Hey guys sorry for the late reply been pretty busy with other stuff ;)

Here is a test apk:
https://1drv.ms/u/s!AixjdiALS4quiCgIsAo_KSXnCB_M

To reproduce on a S7 snapdragon - simply add a material with a fresnel as per and spawn a instanced mesh containing this material:


Let me know if you require any further info. I am not 100% sure though if this is the same issue as the "masked material" which also causes a signal 11 apparently - either way they both cause the same crash