Masked material behaving like translucent without dithering
Hey,
I noticed this interesting thing in the Oculus custom branch (4.25), the masked materials behave like if they were translucent but without dithering. This is quite exciting and was wondering why it is not made like this in Epic's branch. Is there any downsides? It would be pretty awesome to have this as a hybrid option instead of using dithering and when you don't/can't use TAA and still want to avoid the crazy vegetation flickering due to aliasing at the edges. It could be smoothed outed nicely with this.
https://youtu.be/zYnzv2roWq8
https://youtu.be/86mSbJypCL0
