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October 9, 2018

MBFR with TemporalAA: Incorrect Right Eye

When MBFR is enabled with TemporalAA the stereo right eye doesn't seem to be sampling correctly from the masked input texture. The right eye is blocky as if its sampling from the low resolution mask. Is this a known issue?

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racaroneAuthor
New Participant
October 11, 2018
For anyone future reference, this is caused when r.TemporalAA.Upsampling=True. Disable upsampling and it works.