Meta Oculus branch unreal 4.27 wont compile completely in Visual Studio 2022
It also refuses to compile with 2019 (which was hard to acquire anyways since its out of support by Microsoft, but still recommended by Epic Games's documentation. We have installed every dependency mentioned in the documentation, there are no error messages in visual studio while compiling.
We are lost and have no idea, we are trying to onboard new members in the team and they can't work unless we all use the same unreal version, this is a huge issue. We would love to get any assistance if possible.
What is happening exactly:
- VS Studio compiles without issues but finishes faster than usual.
- Upon close inspection we find a lot of files missing, including UE4.exe and other binaries, like the shadercompiler binaries etc.
- No errors in VS Studio.
- And Engine of course does not start when pressing F5 since well most parts of the engine are missing.
Screenshot of the UE binaries missing
Things we have tried:
- Follow the documentation steps 1 by 1 exactly as outlined.
- Recompile so it tries again after cleaning cache files from previous compilation.
- Reinstall VS and all dependencies from scratch.
