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Inspiring
August 29, 2023

Meta XR plugin support VR Preview Playing in UE5.2?

I enabled the meta xr plugin and opened the project again and hit the vr prewview botton after connecting 

meta quest pro to PC by Air link, but I could see only black screen view.

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4 replies

sunrooto2Author
Inspiring
August 30, 2023

It's doing well

New Participant
November 3, 2023

Did you fix this? im having the same issue

CarpetFace
Inspiring
November 6, 2023

Just came here for this topic.  I recently upgraded from 4.27 to the latest (5.2 oculus branch), and have been working through the issues.

I can get "standalone VR Preview" playing in UE5.2 in an unaltered VR Project, as well as in my own project.  But I cannot get "client VR Preview" (as in, the client/server simulated testing, running in same process IIRC is the default) display in headset for either the unaltered 5.2 VR Project, or in my own project.

I don't recall if I tested specifically with AirLink though, because I'm going to be working on some passthrough features and testing passthrough in VR Preview requires a link cable connection.

Happy to help others troubleshoot to get it working as far as I have gotten it.  But I would suggest starting with confirming that an unaltered VR Project can get this far.  

EDIT: removed logs that I originally thought might have been related but have since ruled out.

CarpetFace
Inspiring
November 19, 2023

I have a workaround for the issue I previously had spoken about regarding "client VR Preview" not working for me.  I found this workaround suggested by GDXR Jonathan for a different problem.  The workaround is to keep the headset off when you launch VR Preview, and then put it on afterwards.