Mobile HDR and post processing issue
Hi Guys,
Lately I have been ran into some issues when trying to integrate Tone-mapping into our Oculus-VR project. We are currently on the 5.5 Oculus VR fork but with the Mobile HDR turned off for bettery performance.
My question is, the post-processing volume doesn't seem to be working even I execute the following command:
r.Mobile.TonemapSubpass=1
Unreal Tone Mapping for Oculus
the post processing doesn't seem to be affecting the scene. And when I turned on the Mobile HDR the Post processing start to work.
So I wonder if the ToneMap Subpass requried to have the Mobile HDR On or am I doing something wrong?
