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Inspiring
August 30, 2019

mobile multiview is black mmv direct is left eye only

I've got a build of oculus 4.22.3 branch from github. I've enabled vulkan, multiview is giving me black & multiview direct is just rendering the left eye. It's giving me a perf boost from 12 to 22ms (hey! I'm optimizing a huge scene don't hate!) - so I'd like to use it.
I saw that this was a glitch in unreal, but fixed with this patch. This patch is also in the oculus 4.22.3 build, but hasn't fixed it - at least in vulkan.
https://github.com/EpicGames/UnrealEngine/commit/2036358f3a32c1a11c2923871fea6ede7a5991cd
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3 replies

puzzabugAuthor
Inspiring
August 30, 2019




I've noticed that the code doesn't reference vulkan at all before the patch, is mobile multiview not in vulkan?
#if (COMPILER_GLSL_ES2 || COMPILER_GLSL_ES3_1 || COMPILER_GLSL_ES3_1_EXT)




#if (COMPILER_GLSL_ES2 || COMPILER_GLSL_ES3_1 || COMPILER_GLSL_ES3_1_EXT)






#if MOBILE_MULTI_VIEW


Up and Coming
August 30, 2019
Make sure Mobile HDR isn't enabled, I've seen it black out one eye like this.
puzzabugAuthor
Inspiring
September 6, 2019
seems to be working now, thanks! Mobile HDR is not checked.