Monoscopic renderer for Gear VR
I only just noticed this UE4 build by chance:
https://github.com/Oculus-VR/UnrealEngine/tree/4.12-gearmono
and the information about it:
https://developer.oculus.com/blog/hybrid-mono-rendering-in-ue4-and-unity/
It sounds really great for the right project!
Two follow up questions before I try it myself for my scenes to see what performance increase it gives:
1. Is there any chance of getting this for 4.13?
2. Is there any updated information on: "We are also working with Epic towards a potential future implementation on the main version of UE4." ? Which version is it pegged for?
GearVR performance improvements in UE4 is very much appreciated! Thanks in advance for the info
https://github.com/Oculus-VR/UnrealEngine/tree/4.12-gearmono
and the information about it:
https://developer.oculus.com/blog/hybrid-mono-rendering-in-ue4-and-unity/
It sounds really great for the right project!
Two follow up questions before I try it myself for my scenes to see what performance increase it gives:
1. Is there any chance of getting this for 4.13?
2. Is there any updated information on: "We are also working with Epic towards a potential future implementation on the main version of UE4." ? Which version is it pegged for?
GearVR performance improvements in UE4 is very much appreciated! Thanks in advance for the info
