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Up and Coming
February 19, 2016

Motion Controller fail for Multiplayer

Hello,

I am trying to make my motion controller(hydra for now) work in a multiplayer setup but can't figure it out.
If anyone has done this could you please tell me how to do it?

See here for more details:
https://forums.unrealengine.com/showthr ... lti-player

EDIT: found more here but no solution
https://forums.unrealengine.com/showthr ... om-Epic-HQ

Cheers
Fred
    This topic has been closed for replies.

    3 replies

    FredrumAuthor
    Up and Coming
    May 24, 2016

    This still does not appear to have been fixed by Unreal, as of 4.11.
    It is starting to become a problem for me now.

    How do you guys use motion controllers in UE4 for multiplayer?

    Is no-one actually using the built-in Motion Controller components?
    Or is it just a problem when testing on one workstation, as opposed to LAN?
    (I have only one machine atm)

    Cheers
    Fred



    Inspiring
    May 24, 2016
    Not sure about Unreal specifically, put it's probably easier (and more accurate) to use multiple machines on a LAN. I doubt using one machine would work properly.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    FredrumAuthor
    Up and Coming
    May 24, 2016
    Yes eventually that's what I will have to do, that's for sure. I'm just trying to hold off the purchase as long as I can  as resources are not in abundance. I just wanted to hear if this was a real problem or if I should actually be using other methods in the engine for controllers.
    Also if I should continue trying to raise the issue on the Unreal forums.