MotionController events not available in EventGraph of Blueprint
Right click in eventgraph "All actions for this blueprint" does not have any MotionController (X) events.
We followed these two guides from oculus and unreal.
Platforms
Steps to recreate
1. Create new project Games, Blank Blueprint Project (follow the steps from the Oculus GO Unreal quickstart)
Expected result
See options from developer.oculus.com/documentation/unreal/unreal-controller-input-mapping-reference/
for GO controller, such as
No listing for any MotionController (L/R) input.
Requested Action
Describe the steps required to be able to use a Oculus Go MotionController event in a blue print.
Thanks,
Mark
We followed these two guides from oculus and unreal.
- the Oculus Go Unreal Quickstart
- the Unreal Online Course "Creating Virtual Reality Walkthroughs"
Platforms
- Unreal 4.24.1 Version: 4.24.2-11100242+++UE4+Release-4.24
- Oculus SDK 1.41.0
- Oculus Go
- Windows 10
- Working and tested together on other projects
Steps to recreate
1. Create new project Games, Blank Blueprint Project (follow the steps from the Oculus GO Unreal quickstart)
- Mobile
- Scalable 2D/3D
- OculusVR plugin
- No starter content
- etc...
- Add a Blueprint Pawn, named "VRPawn"
- Add a Scene
- Add a Camera to the scene
- Add 2 MotionControllers, to the scene
- Configure MotionControllers for Left and Right Motion Source
- Configure MotionControllers for Visualization Display Device Model default
- Add a Blueprint Game Mode
- Set the default pawn class to "VRPawn"
- Save and compile
- Play the scene, and launch it on the Go. No errors
- Open the "VRPawn" blueprint
- In the Event Graph, right click and type "MotionController"
Expected result
See options from developer.oculus.com/documentation/unreal/unreal-controller-input-mapping-reference/
for GO controller, such as
- MotionController (L) Trigger
- MotionController (L) Thumbstick
- etc...
No listing for any MotionController (L/R) input.
Requested Action
Describe the steps required to be able to use a Oculus Go MotionController event in a blue print.
Thanks,
Mark
