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New Participant
December 12, 2024
Solved

MRUKSubsystem Launch Capture Scene fails

I am developing a MR application in Unreal and want to use the Launch Capture Scene Blueprint node which is part of the MRUKSubsystem. The Unreal engine that I use is the Meta fork, more specifically the oculus-5.4.4-release-1.103.0-v71.0. I have enabled Scene support in the Unreal Engine and Spatial data over Meta Quest Link in the Meta Quest Link application.

When I try to capture a scene it always fails. More specifically, the following function call inside EOculusXRAnchorResult class fails:

 

FOculusXRHMDModule::GetPluginWrapper().RequestSceneCapture(&sceneCaptureRequest, &OutRequestID);

 

 And returns

 

ovrpFailure_NotInitialized (-1002)

 

I cannot dig deeper because the OVRPlugin.dll has no debug symbols. Does somebody know how to fix this? Or has some insight on how to troubleshoot this further? Thanks in advance.

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    0x42Answer
    New Participant
    December 16, 2024

    I tried to scan my room by going to Settings > Physical Space > Space setup > Set Up but then I got the message:

    Enable boundary
    Your boundary must be turned on to use this feature.

    Once I enabled the boundary, the Launch Capture Scene Blueprint node no longer fails.

    1 reply

    0x42AuthorAnswer
    New Participant
    December 16, 2024

    I tried to scan my room by going to Settings > Physical Space > Space setup > Set Up but then I got the message:

    Enable boundary
    Your boundary must be turned on to use this feature.

    Once I enabled the boundary, the Launch Capture Scene Blueprint node no longer fails.