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New Participant
October 24, 2023

Multimodal in Unreal 5?

  • October 24, 2023
  • 10 replies
  • 3431 views

The only documentation I can find on multimodal setup is for Unity and for the Quest pro... is there any way to set up Multimodal on Unreal 5 with the Quest 3?

    This topic has been closed for replies.

    10 replies

    Participant
    March 17, 2024

    I'm also interested in setting up multimodal for UE5.3. It seems like the latest version of the Meta plugin supports it as Unity has an option to enable it but Unreal does not. 

    Looking at the docs for native I thought there might be some work-around to enabling it: https://developer.oculus.com/documentation/native/android/native-multimodal/ but no one has been able to provide me with any instructions on how or where I can call the extension mentioned in the docs.

    Someone else told me that it's likely available on Meta's custom fork of UE but I can not find it anywhere. Did Meta stop with custom Forks?

    Do any of the meta devs read the forums? Can you give us some insight on if and how we can make this work? And if not is there a timeframe to getting it into unreal?

    New Participant
    March 23, 2024

    Hi,

    I'm definitely interested for the UE 5 support for this feature also !

    Participant
    April 28, 2024

    Any news on this? It's been a while and I still can't find any documentation.

    Participant
    July 5, 2024

    Ok, we're getting closer. There's apparently integration in v66 as an experimental feature but sadly the documentation page link doesn't go anywhere.

    https://developer.oculus.com/experimental/experimental-overview/

    New Participant
    November 27, 2024

    Just want to push it up again, still waiting for multimodel to happen in Unreal

    Participant
    December 2, 2024

    Same here. Pretty ridiculous that we are on v71 and it was released for Unity on v62

    New Participant
    December 30, 2024

    Maybe can we get at least info if Multimodal is planed to be added to next or later plugin version v72,v73....

    New Participant
    June 11, 2025

    Has anything been done in this regard?

    Inspiring
    August 14, 2025

    Still no news, I'm afraid... we're now trying to implement it natively (which is a bit sad because Meta should just provide this feature). If anyone would already have done it this way, feel free to share info/best practices.

    New Participant
    September 17, 2025

    Hi BiomedKUL i want to start to develop it myself, any Directions or Leads on how?

    does it involve getting into the metaxr plugin or accessing and retrieving from an sdk using JNI?

     

    Thanks!