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New Participant
April 10, 2019

Multiplayer lags when host is not wearing headset

We are making a multiplayer game title. One player will host and the other player join as clients. 
When the host takes off the headset, the other players seem to experience lags badly. 
I am thinking that this is due to the game being paused at the host pc end, is there a way to prevent the game from being paused by default when the headset is not worn?
Thanks.
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    1 reply

    Participant
    April 25, 2019
     :D  why to prevent it? sounds funny