Multiplayer lags when host is not wearing headset
We are making a multiplayer game title. One player will host and the other player join as clients.
When the host takes off the headset, the other players seem to experience lags badly.
I am thinking that this is due to the game being paused at the host pc end, is there a way to prevent the game from being paused by default when the headset is not worn?
Thanks.
When the host takes off the headset, the other players seem to experience lags badly.
I am thinking that this is due to the game being paused at the host pc end, is there a way to prevent the game from being paused by default when the headset is not worn?
Thanks.
