Need help with Oculus integration
Well, I've spent a day and a half on this now. Even after overriding several functions the rotation of the rift takes over my camera. All I want is for the calibrated initial "base" rotation to be saved to a variable I can access and for the rotation of the rift - base rotation to be sent to my player controller every tick. So far, I can't stop the rift from interfering with my camera and I can't access any of its variables. I can't make heads or tails of the Oculus.uc file. I have no idea why it was done this way. It almost seems like they were more focused on integrating with the UT demo content then making it accessible for use in UDK.
