New left eye latency issue with UE 4.7 preview 8
I have been messing around with preview 8 today and noticed a brand new issue (which is subtly disorienting). When doing the "tap test" or shaking the hmd while it's on my face it appears the left eye's worldview wobbles quite a bit more than the right eye since this update. This seems to be a new problem since UE4 preview 8? I have tested on the lightroom and first person templates in direct mode. Fresh install of preview 8.
It appears something has changed and it's as if left eye is not getting the same timewarp settings as the right. Let me know if you can confirm this by shaking the hmd quickly (and close each eye), the world stays nearly perfectly still in the right eye only.
Edit: Interesting, after further testing this appears to be happening in Unity demos now too (in both direct and extended mode). The only thing I changed recently was upgrade my Nvidia driver to 347.52 So this subtle issue might extend past UE4 and perhaps nobody has noticed yet. If someone could confirm by using 347.52 and shake hmd quickly and testing each eye would be helpful. Does one eye's view wobble slightly more than the other for you too?
System Specs:
GTX 980
X99-Deluxe MB
Core i7 5820k
Windows 8.1
Edit2: Tested on second PC and same issue. It is barely noticeable but I can see it, I would say less than 5ms difference between left and right eye. (I must sound crazy saying that I can estimate 5ms difference) but it is as if left eye is not fully 0 post present latency but right eye is. Does anyone else have an eye for this stuff (no pun) that could confirm? Shake HMD vertically up and down quickly to test world's wobble and compare both sides while staring at something in the scene.
It appears something has changed and it's as if left eye is not getting the same timewarp settings as the right. Let me know if you can confirm this by shaking the hmd quickly (and close each eye), the world stays nearly perfectly still in the right eye only.
Edit: Interesting, after further testing this appears to be happening in Unity demos now too (in both direct and extended mode). The only thing I changed recently was upgrade my Nvidia driver to 347.52 So this subtle issue might extend past UE4 and perhaps nobody has noticed yet. If someone could confirm by using 347.52 and shake hmd quickly and testing each eye would be helpful. Does one eye's view wobble slightly more than the other for you too?
System Specs:
GTX 980
X99-Deluxe MB
Core i7 5820k
Windows 8.1
Edit2: Tested on second PC and same issue. It is barely noticeable but I can see it, I would say less than 5ms difference between left and right eye. (I must sound crazy saying that I can estimate 5ms difference) but it is as if left eye is not fully 0 post present latency but right eye is. Does anyone else have an eye for this stuff (no pun) that could confirm? Shake HMD vertically up and down quickly to test world's wobble and compare both sides while staring at something in the scene.
