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Up and Coming
November 22, 2018

No controller input in Blueprint (Oculus Go)

I'm using MotionController (R) Trigger in Pawn Blueprint and it's working fine but when i will shift this to an other Blueprint (Not Pawn, like VehicleBlueprint) than the Input does not working anymore. I've tested it with EnableInput and without. 



Any ideas why i can't use it in my Blueprint?
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